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NeoChronoCorp-Tengai

Tengai WebPage

NeoChronoCorp: Tengai

Presentation

This project is a tribute to the game Tengai also known as Sengoku Blade, released for arcade machines in 1996 by Psikyo. This project is being done by 5 students of CITM Terrassa (Catalonia, Spain).

Description

Tengai is horizontal-scrolling shoot’em up game released in Japanese arcades in 1996 by Psikyo as a sequel to Sengoku Ace (1993). Later, it was ported to the Sega Saturn at the end of the same year. It was ported to PlayStation in 2004 and it was released for Android and iOS mobiles ten years later. The game is set in a futuristic version of feudal Japan that features traditional ninjas and steam-driven weapons. There are five playable characters (and two hidden ones).

Plot: Long time ago, peace reigned over the Eastern Lands. The Villain kidnapped East Princess and Futsuhime. Kuzuhime knows about all the conspiration, and before being kidnapped, she sends a message to our heroes in order to prevent evil from destroying the world. The only have one night and one day before the beginning of the end.

Installation

Unzip the release folder and execute the Tengai.exe file

Video

Tengai

Game Controls

Gamepad

[START] = Start Game

[START] = Skip between scenes

[SELECT] = Insert Coin

Player 1 Control

Left joystick = Character movement

[A] = Shot

[A]”KEY_REPEAT” = Charged shot

[X] = Ulti

Player 2 Control

[START] = Spawn

Left joystick = Character movement

[B] = Shot

[B]”KEY_REPEAT” = Charged shot

[Y] = Ulti

Keyboard

[ESC] = Exit

[ENTER] = Start game

[F1] = Show collisions

[F2] = Kill Player 1

[F3] = Kill Player 2

[F4] = Final stage

[F5] = God mode

[Q] = Spawn Power up

Player 1 Control

[RETURN] = Spawn

[W] = Up

[A] = Left

[S] = Down

[D] = Right

[SPACE] = Shoot

[O] = Power Up + 1

[I] = Power Up -1

[SPACE]”KEY_REPEAT” = Charged shot

Player 2 Control

[RCTRL] = Spawn

[UP] = Up

[LEFT] = Left

[DOWN] = Down

[RIGHT] = Right

[RSHIFT] = Shoot

[M] = Power Up + 1

[N] = Power Up -1

[RSHIFT]”KEY_REPEAT” = Charged shot

Changelist

0.1 Version(4/04/2018)

-First map backgrounds

-First map’s music

-Scroll

-Map velocity

-Screen Edges

0.25 Version(9/4/2018)

-Added playable character

-Added character movement

-Added three more scenes

-Fade between scenes

-Fixed music bug

-Fixed some backgrounds errors

0.3.1 Version(12/4/2018)

-Added shooting bullets

-Fixed animation bugs

-Fixed background bugs

0.3.2 Version(12/4/2018)

-Started fixing camera movement

-Added first fade

-Fixed bullet bug

-Fixed some minor animation bugs

0.3.5 Version(16/4/2018)

-Changed and fixed backgrounds

-Added character bullets

-Added collisions

-Added start scene

-Added borders

0.4.2 Version(22/04/2018)

-Added partners

-Added partner shots

-Added score

-Added enemies

-Added power ups

-Added explosions and FX

-Fixed characters movements

0.4.3 Version(22/04/2018)

-Added God mode

-Added coins

-Added enemies bullets

-Added Power ups and Power downs

-Fixed characters movements

0.5 Version(22/04/2018)

-Fixed FX bug

-Added more enemies

1.0 Version(3/06/2018)

-Added enemies

-Added Ship

-Added player’s Ultis

-Added ShipHead boss

-Added Green Elf

-Added Insert Coin

-Added screen select

-Fixed background bugs

-Fixed audio bugs

Credits

Management: Ricardo Castro

Art/Design: Laia Martinez

Code: Eric Jimenez & Alex Morales

Q&A: Pol Recasens

Group Image